![]() It is essentially a modified version of the official YouTube app that allows users to experience a more personalized and ad-free viewing experience. YouTube Vanced is a popular third-party application that offers additional features and customization options beyond the official YouTube app. ![]() Once that happens try adjusting the settings one-by-one until you have it spec'd out the way you like.YouTube Vanced is a mod version of the official YouTube app that features ad-blocking, background playback, and more. The goal here is to get you up and running with a (very) basic device, so don't shoot for uber impressive specs at this point, just shoot for trying to make it run. You can always try re-downloading the ADT and re-installing the SDKs if nothing else works. Digging through logs may be your only chance if that's the case. If you still see a black screen with a default device definition you've got problems elsewhere that are causing the device to fail. The first boot usually takes awhile so just hang on and watch Logcat for any issues (the "DDMS" perspective helps here). Try starting the device and if you see "Android" pop up onscreen you're running. I'd start by adjusting "Internal Storage" to around 8GB and (maybe) an "SD Card" of 2GB while leaving everything else the same. It's as easy as highlighting the device type you want in the "Device Definitions" tab and clicking the "Create AVD." button, then filling out a few details. I'd recommend creating a new device using one of the default "Device Definitions" available in the AVD Manager. If you do it will never start and never show anything in Logcat. The "Use Host GPU" does only work for me with Android 4.2 as "Target".īy the sound of it you have a misconfigured device. ![]() I simply deactivated the checkbox "Use Host GPU" within the settings of the virtual device and it started working again. I have had the same issue with the latest Android SDK. So Android 4.0.3 (API Level 15) seems to be the minimum requirement for graphics acceleration. Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher. There are two hints in the Configuring Graphics Acceleration chapter from .Ĭaution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental be alert for incompatibilities and errors when using this feature. If the problem persists try to switch between the values of the "Emulated Performance" dropdown in the Verify Configuration dialogue (if available) or refer to the Configure Emulator graphics rendering and hardware acceleration. The latest Android Studio version does not have this option anymore. Do I need to specify additional environment variables or modify the existing one?īTW, did I mention the logcat shows nothing. Could this have to do anything with my emulator not turning up. So now I have 2 folders: jre and jre7 in the C:\Java32BitInstallation directory. One thing, though, this 32 bit version of Java (jdk 7 update 3), first install jre as part of jdk installation and then installs jre 7. Now after searching on internet, I uninstalled that and installed 32 bit version of Java. Earlier I had installed 64 bit version of jdk, but the problem was present that time too. My system is a Windows 7 (64 bit) machine. I have been trying for past 10-12 days and have not been able to start the emulator, let alone write my first "Hello world" program. But since for starting the emulator, I am not using any of these, I don't suspect any foul play with these. I have both IntelliJ and Eclipse installed on my system. In my path variable, I have added *C:\AndroidSdkInstallation\android-sdk\platform-tools C:\AndroidSdkInstallation\android-sdk\tools C:\Java32BitInstallation C:\Java32BitInstallation\bin*Īlso after reading somewhere from net I have added JAVA_HOME variable with its value as C:\Java32BitInstallation\ But still no use.
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